Overview
SweetXheart is a video game about race, gender, and microaggressions. It’s also a native JavaScript-based web game with a handmade dialogue system. In this talk, Catt discusses how she designed and built this extensive game over the span of five years using a JavaScript framework called Phaser and a dynamic data platform called Google Sheets. Attendees will leave the talk with an expanded idea of the potential of web-based software.
Objective
To talk about the things she learned while building a web game for five years!
Target Audience
Web programmers, game developers, and people generally interested in making native web games
Assumed Audience Knowledge
What JavaScript is
Five Things Audience Members Will Learn
- How to work with Phaser, a JavaScript game engine
- How to build a video game for the web
- Pitfalls to avoid when making a web game
- How to create branching video game narratives using JSON
- Online platforms for releasing web games