Martin will describe what he went through to make this very unusual project. It involves a lot of different things from NASA’s open data, Three.js, Adobe Illustrator scripting, vector drawing and manipulation through code, plus all the unforeseen difficulties and how he overcame them – often through street-smart programming. Oh, and he’ll talk about orbital mechanics.
Display some techniques used in order to make this 3d browser experiment and how he ported it to 2D vector graphics.
Five Things Audience Members Will Learn
- How orbits work & how Apollo got to the Moon
- That the internet is full of amazing data with which you can do amazing stuff
- That it is possible to combine many of your interests in a single project
- To go with the flow… you never know what it will bring