FITC Amsterdam 2010

2010-02-22 00:00:00 2010-02-24 00:00:00 America/Toronto FITC Amsterdam 2010 The combination of unbelievable international presenters, incredible networking opportunities and the infamous FITC parties, all with the amazing backdrop of the city of Amsterdam, creates a stage set for the unexpected. Amsterdam FITC Amsterdam



An introduction to making characters react in a life-like and improvisational manner, using animation and AI. The techniques introduced in this session are based on industry standards, and are currently used to create some of the world’s most popular console games, such as Halo and Gears of War.

The session will start by introducing some traditional approaches to character animation, and will demonstrate how to improve these techniques by adding runtime control. Next we will add behavioral tendencies to these animation techniques by covering the basics of boid steering. To further improve the character steering, we shall reveal some simple decision making systems, so that the motion occurs with intent and desire.

The talk will be concluded with an explanation of a few tactical and strategic AI approaches which would allow a character to understand, and respond to, its environment.

Who it’s for:
Flash Developers of any level, but no specific knowledge of Actionscript is necessary. This session will be particularly interesting for game developers or those interested in processes used in commercial game development.

What attendees will take from it:
All source code will be supplied. You will take away knowledge of how to make characters animate with simple AI.