How do you make great art? You do it by developing the best tools. New technology has always been followed by great art, but what happens when new technology is no longer new?
For a long time computerized artist tools have not changed significantly. While hardware and infrastructure has evolved, the desktop looks remarkably similar to 1972s Xerox Alto, Photoshop has the same interface as its first 1990 incarnation, and video editing hasn’t changed much since the first Avid that in turn was made to imitate tape based editing. So perhaps it’s a good time to start re-inventing the tools we use.
As a single developer making a large scale multiplayer game alone, Eskil has been forced to develop new tools, interfaces and technologies in order to make new types of games. In this session he will give you a peek in to some of the things developed in his lab that truly change the way artists use computers. He will show a range of live demos of home grown tools, technologies and interfaces for such diverse tasks as video editing, texture mapping, collaboration, 3d modeling and color correction.