How do you make great art? You do it by developing the best tools. New technology has always been followed by great art, but what happens when new technology is no longer new?
For a long time, computerized artist tools have remained unchanged. Hardware and infrastructure have continued to evolve, yet the desktop looks remarkably similar to 1972’s Xerox Alto, Photoshop has the same interface as its first 1990 incarnation, and video editing has not changed much since the first Avid. Perhaps it’s a good time to start re-inventing our tools.
As a single developer making a large-scale multiplayer game alone, Eskil has been forced to develop new tools, interfaces and technologies in order to make new types of games. In this session, he will give you a sneak peek into some of the things developed in his lab that truly change the way artists use computers. He will show several live demos of home-grown tools, technologies and interfaces for such diverse tasks as video editing, texture mapping, collaboration, 3D modeling and color correction.