Size matters when developing games for the mobile market. Many of the most addicting games are built with very little overhead. In this presentation, we’ll build a multi-screen, multi-input game in under 3KB! You’ll learn techniques on how to bring your games faster to market with rapid prototyping.
Audience: Developers interested in building games and trimming kilobytes.
Attain: Attendees will walk away with techniques that they can use to rapidly prototype games across multiple platforms.
Tags: Games // Multi-screen // Beginner