Wouldn’t it be nice if MX had 3D capabilities? We do have the ability to position and move movie clips and sounds in 3D space. This opens the door for displaying 3D artwork from different camera angles, navigating inside a virtual environment, doing dynamic flythroughs, simulating camera following, recreating cinematic camera effects, or just experimenting with 3D cameras/views. Glyn Thomas will explain techniques and for displaying 3D artwork and teach how to build a 3D camera that can be applied in experiments, navigation, animation, motion graphics, and games. Whether you just looking for some new ways to add 3D to your projects or expand your 3D coding skill-set, this session is for you!