Ontario Media Development Corporation (OMDC) is responsible for stimulating job creation and investment in the province’s cultural media industries including book and magazine publishing, music, film, television, and interactive digital media.
OMDC works to foster an advantageous business environment, facilitates innovation, supports cross-sector collaboration, enhances and leverages investment, and promotes Ontario as an international centre of excellence.
The agency administers a range of programs and funds including tax credits, investment funds, research initiatives, and events.
Twitter: @OMDCtweets Facebook and Youtube: OMDConline
Ryerson is Canada’s leader in innovative, career-focused education and a university clearly on the move. It is a distinctly urban university with a mission to serve societal need, and a long-standing commitment to engaging its community.
Created in 1997, the CFC Media Lab provides a unique training, research and production think-tank environment for emerging new media content developers, practitioners and companies. CFC Media Lab has graduated more than 200 professionals through its various programs and services including Interactive Art Entertainment Programme (IAEP), Interactive Project Lab (IPL), Interactive Narrative Feature Program (INFP), and NBC Universal Multiplatform Matchmaking Program (MMP). An internationally acclaimed and award-winning facility, graduates of the CFC Media Lab emerge as leaders in the world of interactive media, produce innovative projects and start up 21st century companies.
Communitech is the Waterloo Region hub for the commercialization of innovation, creating economic prosperity by enabling the creation and growth of technology companies. As an industry-led partnership, our goal is to create more successful global businesses for Canada.
Communitech supports tech companies at all stages of their growth and development – from start-up and very early-stage companies, to rapidly growing SMEs, to large global players. We deliver strategic initiatives that overcome barriers to Waterloo Region becoming a world-leading tech cluster. Communitech focuses on building a strong culture of tech and start-up, capability in critical areas, and a networked community.
DATA is a Toronto organization that represents the digital media industry, both service and IP, both creative and technical, both individuals and companies. By supporting and working with the people actually working in the industry and the people wanting to work in the industry, we envision a vibrant, fun, open, positive and active organization that supports and nurtures this amazing industry we work in.
Toronto (WIFT-T) is a not-for-profit professional organization founded in 1984. WIFT-T supports women in screen-based media (film, television, and digital media) to build, advance, and sustain their careers nationally and internationally. WIFT-T does this through hands-on high quality programming, mentoring, networking, and industry events that recognize the talents and potential of women. Our mission is to enhance the skills of our members so they can become significant decision-makers at all levels of the industry.
The Writers Guild of Canada (WGC) represents 2,000 professional screenwriters working in English across Canada. These talented people create the distinctly Canadian programs we enjoy on our televisions, movie screens, radios and computers. The WGC is the voice of screenwriters in Canada and an advocate for policies that foster the Canadian cultural industries. The WGC negotiates and administers collective agreements with independent producers and broadcasters.
The Augmented reality lab at York University is developing techniques, software and narrative strategies for use in Augmented Reality and mixed-reality environments, research increasingly important for Canada’s culture and entertainment industries as AR and associated technologies become more commonplace. Under the direction of the Canada Research Chair in Digital Culture Caitlin Fisher, the AR Lab at York is at the forefront in working with both established and emerging technologies to produce innovative research methods, interfaces and content that challenge cinematic and literary conventions and aim to enhance the ways in which people interact with their physical environment and with each other.