Spotlight Experiential Design
DesignInspire
  • 2016-05-07 00:00:00 2016-05-07 00:00:00 America/Toronto Spotlight Experiential Design NYC FITC
  • NYC

Presentation

Overview

Arcades were once an exciting meeting place for the public to see the latest innovations in game interaction. Detailed graphics, holograms, delightful combination of physical hydraulics and digital effects and surround sound. Sometimes the arcade machines were so advanced you were simply happy watching other people play them. You were left with a very real sense that their creators were constantly pushing the limits of their medium.

In many ways modern interactive installations capture the same magic and energy that went into the innovative arcade machines of the early 90s. Without knowing it, we’ve been working our way toward the same goals and outcomes of these old arcades. So what’s stopping us from just making one?  Zander will talk through his process as his team gets closer to their goal of reinventing the arcade using projections, bears, motors and other fun stuff.

Objective

Inspire people to make some sweet arcade games.

Target Audience

Artists, creators, dreamers, human beings for god sake.

Five things audience members will learn

  1. The advanced technology that designers were using even in the 80s and 90s.
  2. How things are the same and different. Now vs. then.
  3. How arcades can teach us to make better interactive installations.
  4. Why we should all be bringing the arcade back.
  5. What today’s version of an arcade might look like.