FITC Amsterdam 2013
You can never be sure that the game you’re working on is going to be a success. But you can, and have to, make sure that it’s fun!
Rapid prototyping helps us to quickly turn ideas into playable games and iterate quickly based on feedback to ensure they’re fun before they move into production.
What does it mean to apply such a process? Which team-members should be involved? Where do the ideas come from? What technologies can be used? Dominic will look into these and quite a few other aspects of rapid-prototyping and share his lessons learned while prototyping for one of the biggest social games developers in the world.