Overview
As soon as computers had visual displays or printouts, people were using them to create art. In this presentation, we will take a short look at the history of computer-generated art, and a hands-on walk through of several of the available programs and languages used for that purpose today, including Flash, Processing, Structure Synth, NodeBox, Context Free, Open Frameworks, and maybe others.
Audience:
Anyone interested in making static or interactive generative art with code.
Attain:
An introduction and sampling of several programs and languages for creating generative art.