Overview
Ralph will take a look at creating visual effects for the Flash Platform and how to maximize creative opportunities using them. Bringing code and design in an optimal workflow can be challenging, but lessons have and can be learned. Taking his latest works and experiments as examples, Ralph will talk about how to best utilize the Flash Platform and Pixel Bender to maximize speed and creative performance, while using code that is able to integrate design. To top things off, there will be a sneak peek at the upcoming Flash 10 version of Papervision3D.