RIA Unleashed 2011

2011-10-27 00:00:00 2011-10-28 00:00:00 America/Toronto RIA Unleashed 2011 FITC is VERY excited to be involved with RIA Unleashed! Guests and speakers from New England and throughout North America will be coming to the 5th Annual RIA Unleashed event this October. This popular, low-cost event is accessible to every budget, and last year’s event… Waltham, MA FITC Waltham, MA

Presentation


Overview

Learn the basics of building games for Android & iOS in Adobe AIR using Flash Builder and ActionScript 3 as well as Corona using Lua.

Two of the most popular tools of choice for mobile game developers are Adobe Flash and Corona. Adobe AIR with it’s multi-device capabilities, and Corona with it’s game & social focus, both have a lot to offer a game developer targeting mobile. Come learn the basics of game development for mobile using Adobe AIR and Corona from 11 year Flash/Flex veteran, Jesse Warden.  You’ll learn the capabilities of each, how to develop in them, and you’ll build 2 games for Android & iOS.

Required Skills: 
Ability to write basic ActionScript 3 and compile a SWF.

Required Tools:

  1. Bring your own laptop with Flash Builder 4.5 or above (Mac or PC) already installed
  2. Lua IDE of choice (TextMate + Corona bundle for Mac, Scite/EditPlus/Zeus/LuaEdit for PC)
  3. Corona Simulator installed.
  4. Optional: An Android phone/tablet and/or an iOS device


For Adobe AIR, we’ll cover:

  • Strengths
    • Capabilities of Adobe AIR
    • Tools of the Trade
  • Design
    • designing graphics in Adobe Fireworks for use in Adobe AIR
  • Develop
    • ActionScript 3 programming language basics
    • developing using Adobe Flash Builder & mxmlc
    • DisplayObjects vs SpriteSheets
    • blitting & GPU
    • messaging: Callbacks vs. Signals vs. Events
    • game loops vs framerate
    • GUI: Flex vs MinimalComps vs Sprite/Shape/Bitmap
  • Deploy
    • Android
    • iOS
  • Learn
    • community resources, libraries, and help

For Corona, we’ll cover:

  • Strengths
    • Capabilities of Corona
    • Tools of the Trade
  • Design
    • designing graphics in Adobe Fireworks for use in Adobe Fireworks
  • Develop
    • Lua language basics
    • developing using TextMate & Corona bundle
    • DisplayObjects vs SpriteSheets
    • Box2D & Physics
    • Collisions & Filters
    • Messaging: Callbacks vs. Events
  • Deploy
    • Android
    • iOS
  • Learn
    • community resources, libraries, and help