Creating mobile content presents some interesting challenges for the designer and developer alike. From screen size, button size, typeface, and layout decisions to using unique mobile capabilities such as the accelerometer, gestures and geolocation. In this session, Paul Trani will provide clear solutions to these questions and show how they can be easily executed in Flash. You’ll also learn how Flash can take advantage of unique device capabilities leading to a more intuitive and fun user experience.
Audience: Anyone interested in creating mobile content that doesn’t suck.
Attain: Fundamental design principles executed in Flash that work well within the context of the device.