Overview
When Flash fell out of popularity due to lack of mobile support, it left small game makers with a big question – use outdated technology and miss out on the shift to mobile, or make mobile-only games and forget the browser? Gladly, thanks to JavaScript game development frameworks like Phaser, we no longer have to choose. In this talk, Catt Small will discuss the pros and cons of making games using JavaScript, the basic concepts behind Phaser (her tool of choice), as well as how to go beyond the browser and package JavaScript games for other platforms.
Objective
To share Phaser with more people who want to make games!
Target Audience
People who are interested in making games that work on computers and mobile devices.
Assumed Audience Knowledge
Current web development knowledge, perhaps a few people who came from the days of Flash.
Five things audience members will learn
- Why Flash fell out of popularity as a tool for the Web
- The pros of making games using JavaScript
- The cons of of making games using JavaScript
- How Phaser works
- Resources for packaging JavaScript games as apps and more