Overview
In late 2015, Jamie received an email from a friend of a friend with an idea for a kid’s game. They were thousands of miles apart, had never met, and had never built an app before. Just six months later they released Melody Jams, which went on to top the App Store charts in 130 countries with more than 500,000 downloads worldwide. It also received a Communication Arts 2017 Award of Excellence.
Melody Jams is an allagory for the creative process. At it’s essence it’s a game teaching kids about empathy; to show how pieces can be more than the sum of their parts. In this talk Jamie will lift the curtain on how that applies to design and technology: Building culture on new teams, learning new languages and processes quickly, the value of prototyping, and the eccentricities of the world of apps.
Objective
Inspire collaborators to follow through on their ideas, take care of each other and be celebrate their creativity.
Target Audience
Designers, artists and developers, especially those who had an “app Idea” and never followed through on it.
Five Things Audience Members Will Learn
- The role an individual plays in a project’s culture, and how important that is
- The value of sharing progress as you go
- What goes into building an app from scratch
- How to design invisible things, like customer service
- How to rapid prototype, even if you’re not a developer