The web is fundamentally broken in two deeply profound ways and unfortunately the only way we’re going to move forward is to painfully break from our past and present realities. First, we’ve got to break from the idealistic but untenable notion of unbounded backwards compatibility. Then we’re going to need to break from the notion of building sites/apps that assume fast and unmetered bandwidth, unlimited battery power, and users which want their devices completely maxed out in experience. Let’s stop building a broken Web and break it forward.
To come to terms with the Web we’ve built broken by its very fundamental design, and break from this past to move forward.
Designers and Web builders.
Assumed Audience Knowledge
Basics of Web design and standards.
Five things audience members will learn
- Why are there so many bugs in Web technology that never get fixed?
- What is browser game theory and what does it mean to me?
- Besides screen size/orientation, what other factors should come into play when deciding what experience to give a user?
- What limitations do real users face which limit what experience they want or can “afford” on your site?
- How can we wire user-choice into the fabric of what we build and the way users experience the Web?