Overview
This session will present the fundamentals of 3D graphics, giving attendees an understanding of the process required to turn a 3D scene into a 2D image. In a whirlwind tour suitable even for beginners, concepts such as the construction of 3D models, transformations in 3D space (scale, rotate, translate), perspective projection, texture mapping and lighting will be covered.
Who this presentation is for: Who this presentation is for: Designers and developers who want to understand the fundamentals of 3D graphics to either enable them to implements their own 3D tools or better use their existing toolsets.
What attendees will take from this presentation: Attendees will learn the basics of 3D graphics including concepts such as the use of vectors, matrices, perspective projection and texture mapping / lighting