Mark Noland is a traditionally trained artist, with a focus on painting and drawing. His interests in design, composition, and motion compelled him to move into computer graphics. Mark has worked on a wide variety of projects – match moving, CG Supervising and directing for clients such as EA, Intel, Nike, HP and Double Fine. At Autodesk, he focuses on 3ds Max, Mudbox and Toxik for the film and television industries.

“Out of the box 3ds Max ships with unsurpassed functionality and expandability.”