Artificial Rome provides deep interactive experiences. Forever experimenting, they combine cutting edge technologies with a human touch. Resulting in new means of visual communication.
Patrick will outline different techniques and processes for connecting and designing VR / AR and digital installations.
Designers and technologists
Assumed Audience Knowledge
A design and or coding background can be helpful, but he’ll break it down for everybody.
Three Things Audience Members Will Learn
- Workflows for VR and AR Projects
- Analog techniques within a digital production pipeline
- Maintaining originality