Illogical is a continuation of Frank’s obsession with developing shaders. Meaning coding animated organic, fluid, liquid or deformed looking procedural driven visual systems based on using Pixel Bender, Alchemy, Molehill & WebGL running in realtime.
In this session Frank will dig into the world of advanced shader programming, showing lots of tips and tricks, performance optimizations and how to get things working that aren’t intended to work with the FlashPlayer
Beyond that Frank will show us how to write effects one time and then aim several outputs like GLSL (WebGL) or upload to Molehill (FlashPlayer).
From Alchemy to Pixel Bender and back to Flash: Frank has packed together his latest Flash and WebGL experiments with lots of new demos for this journey.