For a graphic designer, learning to develop your own tools can be a blessing or a curse. Once you’ve done it, there’s no limit to the design tasks that can be optimized or improved by building libraries and tools.
One of these tools was Three.js, which Ricardo open sourced 8 years ago. The project has now become much bigger than he could ever imagine and, with the arrival of WebVR, WebAR, WebGL2 and WebGPU, it’s clear that he’s going to be busy for many years to come.
In this talk Ricardo will give an overview of the current state of the toolset, and share some of the best projects that have been made with it.