When it comes to game project assets, building content delivery systems and management of all these files are typically the first things considered. What often slips through the cracks, particularly for newer developers or those in crunch mode, is thinking about asset optimization. Proper optimization will deliver not only the highest quality, but the best performance.
This talk explores a range of techniques for asset compression that you can utilize in your 2D and 3D games. The majority of these techniques can be used across any project, regardless of the game engine being utilized.
To allow developers to dip their toes into the murky waters of various asset compression techniques for better performance.
This talk is aimed at anyone who has either never or rarely considered/used different optimization techniques for their game’s assets at launch.
Assumed Audience Knowledge
No prior knowledge of asset compression techniques will be required. Most of the topics will be introduced in this talk.
Five Things Audience Members Will Learn
- Lossy vs lossless compression
- Texture atlases and their advantages
- Hardware accelerated formats (iOS, Android & desktop)
- The pros and cons of using hardware accelerated formats
- Mixing 2D performance techniques into a 3D game