How may virtual and tangible realities come together to create the living space of the future? This talk will walk you through the making of a prototype for a mixed reality room and considering its many aspects, from furniture hacking to software development in Openframeworks. It will also cover the basics of the hardware employed to run such a room, as well as touching on conceptual and design choices made throughout project development.
Walking through the steps of prototyping a Mixed Reality room.
Creative Audience in general: professionals from the areas of design, art, advertising and architecture may find special interest.
Assumed Audience Knowledge
No previous knowledge required.
Four things audience members will learn
- How immersive virtual reality may change the way we live.
- How interaction modes with larger objects and spaces may be different than with handheld gadgets.
- How to adapt existing tools for prototyping novel ideas.
- One of the many uses of Openframeworks as a tool.