Graphics acceleration in virtually all devices today opens up an unprecedented playground (and market) for new ideas and concepts. This talk takes an in-depth look at what different platforms are really capable of, and the feasibility of delivering extraordinary visual experiences to the masses. You will see how it is possible to create awesome visuals that work across web, mobile and other platforms, and how the tricks & techniques usually reserved for game developers can be used in entirely new contexts.
With a background in the demoscene, game development and GPU technology Anders has been working with real-time visualization and graphics for a large part of his life. With his company, Outracks Technologies, he has spent the last couple of years developing tools that let anyone create cross-platform user experiences.