SCREENS 2012

2012-09-27 00:00:00 2012-09-29 00:00:00 America/Toronto SCREENS 2012 SCREENS is dedicated to covering development for mobile devices and operating systems. Consumers are increasingly using mobile devices to access websites and applications, and companies are taking notice. Through two days of presentations, demonstrations and panel discussions, as well as an optional day of workshops,… Toronto FITC Toronto

Presentation


Overview

Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best gameplay is multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Satisfying today’s mobile gamer requires haptic feedback for greater fun and engagement. Haptics let players feel what is going on – powering intuitive experiences that delight. Console gaming has long included “rumble” feedback to engage players with this sense of realism. With the explosive growth in mobile gaming, Android developers can now offer similar effects in mobile games by leveraging new free tools and solutions that easily integrate this feedback into their designs.

 

In this session Immersion’s Haptic Expert Team, will demonstrate how haptics enhance mobile gameplay in games like Rockstar Games’ Grand Theft Auto III and Sega’s Sonic and will show how developers can quickly add these gaming effects with the free Immersion design tools that extends the existing Android vibration method. The presentation will give a general explanation of the sense of touch and haptic feedback (including background on haptics and the user experience), compare basic tactile feedback with high-definition haptics, technically explain the design tools and coding process, and will discuss good design principles for creating haptic effects for mobile gaming