FITC Toronto 2017
DesignInspireWeb Dev
  • 2017-04-23 00:00:00 2017-04-25 00:00:00 America/Toronto FITC Toronto 2017 Toronto FITC
  • Toronto
  • #FITCToronto

Presentation

Slideshare Notes

Overview

Are your users or players getting stuck and frustrated in your immersive environments?  Use design techniques found in escape rooms to learn how to improve how you guide people through built (or virtual) environments. Following a consistent design logic is imperative for your users/players to understand and achieve the goals you have for them. Find out ways to rethink your puzzles as part of a greater system and how to retool them in case they aren’t working how you envisioned. Learn how video game design techniques can be applied to physical rooms, how to troubleshoot design issues, and a template to approach your puzzles in isolation through a holistic lens.

Objective

Learn how to design escape room puzzles and how this can impact your design thinking

Target Audience

Designers of any immersive experience from marketing to VR gaming

 

Five Things Audience Members Will Learn

  1. How escape rooms work
  2. How to think about your players/users in terms of puzzles
  3. Acquire better design tricks from video games
  4. How to guide players through physical design
  5. Why thinking ‘outside the room’ matters