The ISS provides Dragon Age fans with an online cinematic overview of the choices they’ve made in the Dragon Age games. Though simple in concept, building a super low-bandwidth (~100x less than video), interactive, localizable experience for every screen (mobile, tablet, desktop, and console), while empowering the creative team to deliver top-notch results pushed the boundaries of what’s possible with modern web tech.
This talk will explore the challenges, technologies, processes, and results of the project. Topics include: resolution and aspect ratio independence, device performance strategies, creative tooling and process, localization approaches, CreateJS, and the HTML5 canvas.
Discuss the technologies, solutions, and processes used to build the Dragon Age ISS.
Developers or designers interested in modern web experiences.
Five things audience members will learn
- The current state of animation on the web.
- Using CreateJS to deliver high fidelity animation with low file size.
- Using Flash Pro CC and custom tools to facilitate the creative animation process.
- Supporting a broad range of devices, screen-sizes, performance profiles, and aspect ratios.
- Building for localized voiceovers.