Spotlight AR/VR 2016

2016-12-03 00:00:00 2016-12-04 00:00:00 America/Toronto Spotlight AR/VR 2016 Oculus Rift, Google Cardboard, HTC Vive, Microsoft HoloLens, Razer, Samsung Gear VR, PS VR, Leap Motion, Magic Leap.  The list seems intimidating; should you be paying attention to one, or to all of these new technologies?  Is virtual and augmented reality a passing phase, or… Toronto FITC Toronto

Presentation


Overview

Telling an immersive story on a budget is a challenge in any medium. Add some broadcaster requirements and the nascency of VR and the task can feel nigh impossible. Good news everyone; it’s not! With the right approach, aesthetic decisions, and a heavy dose of planning; the goods can be delivered!

Objective

Let’s review how Halcyon, our short-form broadcast/web/VR series took a “digital first” approach and stepped into production for a global market property. We’ll explore how this kind of meta-planning influenced the story, played on the strengths of virtual reality, and avoided many pit-falls.

Target Audience

Anybody interested in creating narrative content for VR, AR, or any other emerging technology.

Assumed Audience Knowledge

Awareness of virtual and augmented reality as new media, and the difference between the two.